A death in the family – coping with character death"In D&D, it’s not a kill-your-darlings type situation, because they’re someone else’s darlings."
Villains get got – when your cool characters don’t get to do any of their cool stuff"I think, ‘Oh, they’ve got no way of taking these guys on’, and then the party does something I don’t anticipate and crush it."
Villainous trades – swapping out some useless spells"He did have a very good BAB. If only he hadn’t spent most of that fight blind and not hitting anyone."
The fulcrum of a campaign – building compelling one-time villains"Then we got to fight her so she stopped being so distant, literally and metaphorically."
#Throwback Thursday – when old villains rejoin the fray"But she was a really good dancer so the jury's still out as to whether she was a villain or not."
Monsters or Men, Part Two: No one slays like Gaston — the enduring appeal of villains who monologue"Players can learn from their mistakes rather than being instantly killed by them."
Monsters or Men, Part One: Kill the Beast — the excellence of inhuman enemies"It was hours and hours of work and my beautiful villain with perfect hair ended up a bloody mess."